Main Features

  • Native (C) – Builds the final executable as a native (C) 32-bit file, has basically no run requirements
  • Silent – Drops and executes (if enabled) files without any visible output unless the bound program has one
  • Multiple files – Supports binding any amount of files
  • Compatible – Supports all tested Windows version (Windows 7 to Windows 10) and all file types
  • Windows Defender exclusions – Can add exclusions into Windows Defender to ignore any detections from the bound files
  • Icon/Assembly – Supports adding an Icon and/or Assembly Data to the built file


v1.2.1 (18/09/2021)

  • Changed Icon path and Assembly Data to now literalize escape characters
  • Added check for Assembly Version to ensure that it contains only numbers

v1.2.0 (14/09/2021)

  • Replaced windres with a custom compiled windres that supports spaces in file paths
  • Removed Base64 encoding/decoding in favor of using bytes directly, meaning no build file size overhead and much faster decoding
  • Added new Fake Error option that will display a custom error when the build is started
  • Added new Start Delay option to delay the dropping and execution of files, can bypass Windows Defender sandboxing
  • Added extensive error checking and more thorough messages whenever anything goes wrong
  • Added new log files for compiler errors
  • Fixed support for executing all types of files
  • Fixed possible bug when encoding very large files
  • Cleaned up code

v1.1.1 (12/09/2021)

  • Worked around windres limitation of not supporting spaces in file paths

v1.1.0 (12/09/2021)

  • Added new custom minimal MinGW64 windres resource compiler
  • Added new Icon and Assembly Data options using the new resource compiler
  • Increased key complexity to avoid general key scans
  • Fixed general small bugs
  • Optimized code

v1.0.0 (09/09/2021)

  • Initial release

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